![]() We create a simple, narrow room, which will be the place of death of our victim. We make sure it hits the player by both hiding the cannon and making sure there’s no way out for our victim. The basic idea of this trap is to fire a TNT cannon directly at a player. This trap requires perhaps a little too much effort to kill a player, but that doesn’t mean it isn’t fun. Making your house or the ground outside out of obsidian will also look quite suspicious, depending on the area you live in. This trap is quite destructive and damage control is quite difficult, as you cannot push obsidian or other blast resistant blocks with pistons. The player will have just enough time to turn around and realize death is imminent, before being blown to tiny little pixels. No pressure plate on a gravity affected block, no ceilings through which a TNT block could drop, just an ordinary house. ![]() From the surface, everything looks normal. We’ve also placed an iron door and a pressure plate. Note that 1 side of the garden has been removed, as it obstructed the view on the redstone below. These fences play a key role in blocking the player, without looking suspicious. It’s quite easy to set up, though it’s hard, if not impossible, to do much damage control, which makes this trap more of a one time only deal.Īs you can see in the example, we’ve set up our basic house outline again, but we’ve added 2 small fenced of gardens next to the door. This trap uses pistons to both lock in a player and push an activated TNT block up out of the ground. This was the basic idea when I created this trap and it remains one of my favorites, despite being incredibly destructive to its surroundings. Often the most satisfying traps are those that leave a player with a bit of time to see their impending doom.
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